Scattered throughout the level you will find objects that once collected need to be brought back to a specific shrine in order to gain a temporary power up. The only way to stop a wild boar is to make it ram into an object, knocking it out for a short period of time. Once they start chasing you they never stop. Some levels also feature other elements such as wild boars. Beware of falling into the river because it restarts you from the point you started your jump taking up your precious time. Rivers are impassible but you can jump over them to get quickly to the other side. Walking in mud slows you down to a walking pace. You will also come across different terrain. This allows the Pokoras to use a specific route over and over again forcing you to either think up a better plan or start chasing another one of them. Even though it’s fun trying to catch them sometimes they are too slippery for their own good, frustrating the hell out of you when you miss the amount you need to collect by one.Īll levels loops so after running some time in one direction you will appear in the same place you started. They run as fast as you, never miss a turn and generally love hoping over the most difficult obstacles. Pokoras themselves are pretty annoying little devils. Collecting enough acorns allows you to purchase new clothing between levels that give you specific stat bonuses. Catching one of them grants you all the acorns that it was carrying. You will notice that some Pokoras carry acorns. If you are running and press throttle and jump you will do a dive allowing you to gain the last couple of steps needed to catch a quick Pokora. This is perfect to get a jump start on those tricky little demons. You can also do a rocket start by standing still and holding throttle and jump. To help you grow accustomed to this new control scheme there are a couple of practice levels with no time limit. Even though these controls may take a bit of getting used to they introduce an entertaining way of getting around. Mastering techniques such as drifting early on is important, because hitting an obstacle head on will knock you out for a bit losing precious seconds in the process. This game will put your driving skills to the test in every level. You basically use 2 buttons besides the directional pad: forward (or gas if you prefer) and jump which allows you to hop over obstacles that might get in your way. Considering you have a limited amount of time you won’t be able to take your time and plan an attack, instead you will be charging head on toward the evasive Pokora.įushigina Morino Pokora has an interesting blend of genres, using racing-like controls as weird as that may sound. To help you in this endeavor you have a radar shows you the location of these furry creatures. This result is significant in that the game makers demonstrated a greatly different judgment standard than for the conventional Japan Game Awards.Your goal in this game is to catch as many Pokora as you can within the given time limit. The number of Japan Game Awards votes reached several thousand while there were votes from 12 Game Designers Award judges. The number of votes for this title during the Japan Game Awards general voting exceeded the number of votes from the Game Designers Award judges. This game incorporates a very high degree of freedom and is built with a streamlined system, and it is well evaluated for the way in which it “leaves things up to the whim” of the player, and thus received the top score from the judges.Ī rare thing happened during this year’s judging. Only a game can give different experiences to the people who play it. The player is required to make an effort to make the items appear and to combine them with other items.Ī game’s degree of freedom is often discussed in creating a game. Objectives that need to be cleared are provided in the game, but that is not the main part of the game. This game is made fun by being able to select from over 20,000 items and actions that include objects, tools, things to ride on, buildings, occupations, clothing, animals, plants, imaginary creatures, drinks, foods, liquids, gases, and celestial bodies. The game is played by entering various words, which the game recognizes and displays the corresponding picture for.įor example, a “warrior” can be made to hold a “sword,” ride on a “horse,” and fight a “dragon.” It was released overseas in September 2009 and was transplanted in Japan in January 2011, so it received the award its third year after arriving in Japan. This game is a million seller overseas under the name “Scribblenauts.”
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